
He is the boss the taught me the value of “focus target” (shift F) which pulls up a smaller window of the target stats and cast bar.

That would be Angra Mainyu who has 4+ mechanics to watch out for. In World of Darkness, I would put the toughest fight as the first real fight, after clearing the initial trash. It splits damage among players, but also makes them float above the floor… and floating players take no damage from Ancient Quagga. This does enormous damage unless you stand in the aura of his previous attack. Later, the final boss special attack is Ancient Quagga from Xande. Stand behind that pile of ice when he casts Curtain Call and you’ll be protected. In Syrcus tower, the Amon fight is similar to King Behemoth from Labyrinth, except Amon will freeze players with a pile of ice. It kills everyone unless the raid group runs to the platforms at the edge of the arena. Later, the special attack of the final boss is something to watch for: Ancient Flare by Phlegethon. Stand behind that pile when he casts Meteor because the rock pile will protect you. In Labyrinth of the Ancients, during the King Behemoth fight, he’ll attack players and leave a giant pile of rocks. However, at least one fight per raid does throw some extra stuff at you.

The fights alternate between “trash fights” and “mini boss” fights, with the usual mechanics of extra adds, move out of the telegraphed attack areas, etc. Once again I do like the design here, everybody has to raid to advance in the plot and open up new areas.
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This is a series of quests that leads you to complete 3 raids: Labyrinth of the Ancients, Syrcus Tower, and World of Darkness. I reached the point in the MSQ where I had to do the Crystal Tower quests to advance.
